King Halo in Umamusume: Pretty Derby is tough to train due to her weird race schedule and low stats, but she can shine as a Mile-distance Chaser or Late Surger with the right setup. Here’s how to ace the URA Finale and maybe PvP.

King Halo Overview

King Halo is a proud Uma girl, best as a Late Surger or Chaser in Mile races, with some Medium-distance ability. Her low Stamina and mood-draining events make training tricky.

  • Surface: Turf (A), Dirt (G)
  • Distance: Short (A), Mile (B), Medium (B), Long (C)
  • Strategy: Late (A), Pace (B), End (D), Front (G)
  • Base Stats (1-star): Speed 87, Stamina 60, Power 93, Guts 73, Wit 87
  • Stat Bonuses: Power (20%), Guts (10%)
  • Unique Skill: “Call me KING” (upgrades to “Pride of KING”). Needs high Wit to trigger.

Recommended Build

Stat Targets

  • Speed: 1000+ (key for Mile races)
  • Stamina: 500+ (handles Medium races)
  • Power: 500+ (lane changes, strong finish)
  • Guts: 350+ (late surges)
  • Wit: 300–400 (skill triggers)

Support Card Deck

Use 3–4 Speed cards, 1–2 Power, 1 flex for Mile skills and stamina recovery:

  • Speed: SSR Fine Motion [Wave of Gratitude] (top pick), SSR Special Week (Field of View, Homestretch Haste), SSR Eishin Flash (Late Surger skills), SR King Halo [Speed] (budget).
  • Power: SSR King Halo [Power] (stat boosts), SSR Vodka (stamina recovery).
  • Flex: SSR Tazuna Hayakawa (mood/energy), SSR Super Creek (stamina recovery).
  • Tip: Borrow maxed SSR Fine Motion or Vodka in friend slot.

Legacy Characters

Choose parents like Symboli Rudolf to boost Mile/Medium aptitudes to A, removing stat penalties. Inherit Speed, Power, or stamina recovery skills.

Skills

  • Positioning: “Navigate,” “Lane Movement,” “Closing In,” “Outside Prep” for mid-race moves.
  • Stamina Recovery: One gold recovery skill (e.g., Vodka’s) for Medium races.
  • Speed/Velocity: “Homestretch Haste,” “Late Surger” for final sprint.
  • Unique Skill: Max “Pride of KING” (120k fans by Dec Year 3). Boost Wit for better triggers.
  • Awakening Skills: Light Step (agility), Sparkle of Thunder (late-race boost), Rising Dragon (late surge).

Training Strategy

  • Year 1–2: Build friendship for rainbow training. Stamina to 300–400 for Kikuka Sho (just participate). Prioritize Speed/Power.
  • Year 2–3: Push Speed (700+), Power (400+). Run G1 Mile/Medium races for fans/points. Use New Year events for energy.
  • URA Prep: Hit Speed 1000+, Stamina 500+, Power 500+. Grab Mile skills, one stamina recovery. Fix mood drops with Tazuna or outings; rest to avoid injuries.

Race Strategy

  • Focus Mile Turf races. Kikuka Sho: participate only (300–400 Stamina).
  • Stay mid-pack, surge late with Power/Wit for lane changes.
  • Earn 120k fans by Dec Year 3 for max unique skill.

Tips for Success

  • Reroll for SSR Fine Motion [Wave of Gratitude].
  • Inherit Mile/Medium boosts and stamina recovery skills.
  • Speed 1000+, Power 500+, recovery skills for PvP.

Example Build

  • Stats: Speed 940, Stamina 570, Power 820, Guts 410, Wit 376
  • Skills: Pride of KING, Closing In, Outside Prep, Sparkle of Thunder, 1 stamina recovery
  • Deck: Fine Motion, Special Week, Eishin Flash, Vodka, Tazuna, friend Super Creek
  • Legacy: Symboli Rudolf (Mile/Medium A), stamina recovery