Dream Engines: Nomad Cities from developer Suncrash is a strategy/ city builder building game set in a dark yet somewhat whimsical sci-fi world where society has been destroyed by nightmarish creatures. In order to survive in such an environment, you’ll have to design a flying settlement strong enough to hold back the monsters, yet still mobile enough that you can blast the entire city into the air and fly to somewhere else when the threat is too great.

Dream Engines: Nomad Cities Announcement Trailer

As with any other city builder, that involves gathering resources from the surrounding areas. However, given the post-apocalyptic setting, they can be hard to come by at times. As a result, you’ll have to consider wisely what building to spend these resources on.

There are two main types of buildings in Dream Engines: Nomad Cities: The core infrastructures of your city that you take with you every time you move, and the temporary settlements that will be left behind. At first glance, the natural thought process would be that you should focus more on the permanent infrastructures since they are reliable assets, but that’s not always the case. There is a drawback: Having too many buildings will make your city heavier, and thus it’ll be harder to take off and move.

Dream Engine
The bigger your city is, the harder it is to move

As a result, leaning too heavily towards either side is not advisable. If you want a big city, you’d better have enough fuels to support it unless you want to get grounded at the most inconvenient times. Meanwhile, investing too much in disposable buildings means you’ll have to accept heavy losses every time you’re forced to move. Striking a balance between the two will be the key to success. This nomadic system indeed adds a new innovation to the genre.

Dream Engine Monsters
Try to survive against the monsters

Dream Engines: Nomad Cities will first have an Early Access period before its official launch, but Suncrash has not confirmed an official date yet.  What we do know at the moment is that the Early Access phase will last about 1-2 years and will likely have new content added during that time. With this Early Access version, you can construct your city, explore several locations, and progress along a technology tree. The final version, meanwhile, will include a story campaign.