If you’re diving into The Elder Scrolls IV: Oblivion Remastered and want to ghost through Cyrodiil like a shadow, this stealth build is your ticket. It’s built for sneaking, landing devastating sneak attacks, and slipping away without a trace. The Stealth Archer is the star here—safe, deadly, and versatile—but melee assassins get some love too with dagger-focused tips. Whether you’re sniping from afar or stabbing up close, this guide has you covered with a setup that’s easy to pick up and dominates the game.
1. Race and Birthsign for Stealth builds in Oblivion Remastered
Race
- Wood Elf (Bosmer): Top pick for Stealth Archers. You get +10 to Agility and Speed, a massive +20 to Marksman and Alchemy, plus +10 to Sneak, Acrobatics, Alteration, and Light Armor. Go with Grahtwood Origin for extra Endurance to beef up your health.
- Khajiit (Anequina Origin): Perfect for melee assassins. They get +10 to Agility, +5 to Sneak, Blade, and Security. Their Night-Eye ability is a game-changer for sneaking in the dark.
- Alternative: Breton (Systres) if you want to mix in some magic with Illusion spells and a bit more durability.
Birthsign
- The Thief: Gives +10 to Agility, Speed, and Luck. It pumps up your bow damage, makes you faster, and helps with stealth. Solid all-around choice.
- The Shadow: You get a 120-second Invisibility once a day, which is awesome for early-game sneak attacks or slipping away.
- The Lover: Lover’s Kiss freezes an enemy for 10 seconds daily, letting you line up a perfect hit or swipe something.
2. Class and Attributes for Stealth builds in Oblivion Remastered
Class
Custom Class (Stealth Specialization)
Favored Attributes: Agility (boosts Marksman, Sneak, and bow damage) and Speed (makes you quick and helps with Acrobatics). If you want more magic for Illusion spells, pick Intelligence instead of Speed. Endurance is good for extra health.
Major Skills
- Marksman: Your bread and butter for Stealth Archers; sneak shots do up to 3x damage.
- Sneak: Gotta have this to stay hidden and land those big critical hits (3x for bows, 8x for daggers in Remastered).
- Light Armor: Keeps you fast and protected without slowing you down.
- Illusion: Lets you cast Invisibility, Chameleon, or Charm to sneak better or talk your way out of trouble.
- Alchemy: Make poisons to juice up your arrows or daggers (think Damage Health or Silence).
- Acrobatics: Helps you move around better and get to good sniping spots.
- Blade (for melee assassins): Daggers hit for 8x sneak damage, perfect for up-close kills. Swap this for Security if you’re planning to grab the Skeleton Key at level 10.
3. Equipment for Stealth builds in Oblivion Remastered
Weapons
- Daedric Bow: Hits the hardest; enchant it with Sigil Stones (post-Kvatch) for Fire or Frost damage.
- Shadowhunt: Steel Bow from the Dark Brotherhood (5th quest, stay undetected). Adds Health/Magicka damage and Weakness to Poison.
- Steel Bow: Grab this early from Jauffre’s chest after delivering the Amulet of Kings.
- Poisoned Arrows: Use Alchemy to make poisons (Damage Health, Silence) for extra punch.
- Daedric Dagger: Best damage for daggers; enchant it for bonus effects.
- Backup Shortsword: Carry an Elven or Glass one for fights you can’t sneak through.
Armor
- Shrouded Armor (Dark Brotherhood): Boosts stealth and keeps you light; you get it early in their quests.
- Elven or Leather Armor: Light and stealth-friendly, easy to find early on.
- Grey Cowl of Nocturnal (Thieves Guild reward): Makes sneaking and staying hidden way easier.
Enchantments
Go for Chameleon, Sneak, or Magic Resistance on armor. Use Sigil Stones on bows for stuff like Damage Health or Paralyze.
4. Spells for Stealth builds in Oblivion Remastered
- Illusion: Invisibility (higher-level) or Chameleon for sneaking; Charm helps with NPCs.
- Alteration: Shield spells for defense; Open Lock if you’re bad at picking locks (before Skeleton Key).
- Restoration: Healing spells for when things go south.
- Mysticism (optional): Detect Life to see enemies through walls.
Tip: Stack Chameleon enchantments with Illusion spells for near-invisibility late-game—it’s almost unfair.
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