In The Elder Scrolls IV: Oblivion, getting into the Dark Brotherhood means doing some dark stuff, like killing someone. Here’s a complete guide on how to join up, plus tips on which NPCs you can take out without messing up your game.
How to Join the Dark Brotherhood
Commit a Murder
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To catch the Dark Brotherhood’s eye, you gotta kill an innocent NPC—someone who’s not a bad guy and isn’t tied to some other quest that’ll mess things up.
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Once you pull it off, you’ll see a message like, "Your killing has been observed by forces unknown..." That’s the Brotherhood saying, “Hey, we see you.”
Wait for the Invite
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Crash in a bed somewhere safe, like an inn or your house.
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When you wake up, Lucien Lachance, a Dark Brotherhood guy, will show up and offer you a spot. He’ll hand you the "A Knife in the Dark" quest, telling you to go kill a dude named Rufio at the Inn of Ill Omen.
Finish the Starter Quest
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Head to the Inn of Ill Omen (south of the Imperial City) and take out Rufio, who’s usually chilling in his room.
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Sleep in a bed again after that, and Lucien will pop back up to officially bring you into the Dark Brotherhood.
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You’ll get the Blade of Woe and directions to their hideout in Cheydinhal, kicking off the questline.
Which NPCs Are Safe to Kill
Guidelines for Choosing an NPC
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Skip Essential NPCs: These guys can’t die until their quests are done, so they won’t work for this.
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Don’t Touch Quest NPCs: Taking out someone tied to big quests (like the Mages Guild or main story) can wreck your progress.
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Go for Nobodies: NPCs with basic dialogue, no quests, or no faction ties are your best bet.
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Pick a Quiet Spot: Killing somewhere private lowers the chance of getting caught and slapped with a bounty.
Safe NPCs to Kill
Rufio (Inn of Ill Omen)
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Location: Inn of Ill Omen, south of the Imperial City.
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Why Safe: Rufio’s basically made for the Dark Brotherhood’s intro quest. You can kill him early to get things rolling, and it won’t mess up anything else.
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Note: If you kill him before Lucien shows up, you’ll still get contacted, and you’ll skip the kill part of "A Knife in the Dark".
Baenlin (Bruma)
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Location: Baenlin’s house in Bruma.
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Why Safe: Baenlin’s a minor NPC who shows up in a later Dark Brotherhood quest, "Accidents Happen". Killing him early doesn’t break anything since his death is already part of the plan. His servant, Gromm, is also fair game.
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Note: Don’t go after other Bruma folks, as lots of them are tied to quests.
Generic Farmers or Commoners
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Drusilla or Eronor (Weynon Priory, near Chorrol): Minor NPCs who don’t matter much after the early main quest.
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Shaleez (Flooded Mine, near Bravil): A lone Argonian with no quest connections.
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Random farmers (like ones near Skingrad or Anvil): Most unnamed farmhands aren’t important.
Beggars
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Favel Dres (Cheydinhal).
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Nermus the Mooch (Skingrad).
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Simplicia the Slow (Imperial City).
NPCs to Avoid Killing
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Quest NPCs: Don’t touch folks like Jauffre, Martin (main quest), or guild leaders like Raminus Polus in the Mages Guild.
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Faction Members: Killing Fighters Guild or Mages Guild folks can lock you out of those questlines.
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City Guards: Taking them out gets you a bounty and might not even trigger the Dark Brotherhood quest.
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Named NPCs with Chat: People with unique names and lots of dialogue (like shopkeepers or trainers) are often tied to quests or services.
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