The technological advances of the last decades have generated more fascinating, interactive and competitive video games, resulting in the birth of the well-known eSports. If before each person remained alone in their own home or in a group, but on the same computer, today they participate in contests with other online players from all over the world in matches with as much or more emotion than in face-to-face games.
Electronic sports emerged a few years ago, but they are the trend among many young people around the globe. There are competitors with growing fame, even professionalized. A growing universe of interested parties attends the competitions in person or remotely, via the Internet. Platforms have also diversified it, from online streams to TV. Esports lovers can also access eSports news easily from well-known platforms such as fragster.com.
The first electronic tournament of the genre took place in 1972, when a Spacewar game contest was held for students at Stanford University, in the USA. The picturesque name of the Spacewar Intergalactic Olympics was the call of the event and the prize was a year's subscription to the popular Rolling Stones magazine.
eSports Categories
Today there are basically three most popular eSports game categories, with great variety: fighting, first-person shooter (FPS), and real-time strategy games. These, even, are just a few examples, since there is an ever-increasing diversity of possibilities for players.
Among the fighting games, there are the famous Street Fighter, the Supersmash Bros. and Marvel vs. Capcom. Examples of FPS are Doom, Quake, Call of Duty, Halo and Counter-Strike. At last, Fifa Series, NBA 2K, Pro Evolution Soccer are RTS. There is also the option of racing games, such as F1, iRacing and Project Cars.
Currently, the biggest championships are concentrated in players and teams that compete against each other in games of the MOBA genre (multiplayer online battle arena video games), including League of Legends (LOL) and Dota 2. The matches have ten players, five per team, and last between 30 minutes and an hour. An example of popularity, The International, the Dota 2 world cup, had almost all 27 thousand tickets sold in 53 seconds and offered a prize of more than US$34 million. The turnover of the video game industry, according to estimates, around US $ 100 billion. eSports correspond to US$1.5 billion of them.
The eSports modality has grown so much in recent times to the point of famous bookmakers offering their users, with peace of mind and security, the possibility of making offers in the area and a growing number of bookmakers are already acting.
Betting on eSports
To bet on eSports, to the place that any modality, it is necessary to study about the tournaments and players. However, a beginner can still place himself in this fascinating world. The odds are attractive and offer good chances of success and the best brokers are enabled to bring a pleasant and exciting experience to your betting environment. Good luck with your eSports deals.
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