The short version, for people in a hurry

I'll put my verdict right up top, because I hate reviews that make you scroll to the last paragraph to find out what the writer actually thinks: I like these, and I'd recommend them - with one condition. You have to understand what you're buying. The Studio Max 2 is not a mixing-and-mastering headphone. It's a machine built to kill wireless latency, and it does that so well that I forgot I was listening wirelessly. The sound is bright, detailed, and sharp - exactly the flavour I want for games and films. The audiophile crowd will scream about that treble. I'm too busy hearing footsteps creep up behind me in-game to scream along.

OneOdio Studio Max 2 Review

Quick spec sheet

CategorySpec
Form factorOver-ear, closed-back, foldable, 180° swivel cups
Driver45mm dynamic, "studio-grade" magnet
Frequency range20Hz - 40kHz
Impedance32-34Ω
Max SPL118dB
BluetoothBluetooth 6.0, codecs LDAC / AAC / SBC
Wireless latency9ms via the M2 transmitter (RapidWill+ 3.0, 2.4GHz band)
Wireless bitrateBumped from 160kbps to 400kbps
Dongle range~10m (down from 20m on the Max 1)
Battery~120 hours (Bluetooth); M2 transmitter runs ~50 hours on its own
Fast charge5 minutes → ~2.5 hours of playback
Active noise cancelling (ANC)None (Monitoring/Transparency mode only)
Weight~350g
Price~$189 / £179 / €189; KSHMR Signed Edition ~$199.99 (limited to 1,000 units)

One note on the specs: a few retail listings claim a 50mm driver and Bluetooth 5.3. I don't trust those numbers: OneOdio's own press materials and most independent reviews agree on 45mm / Bluetooth 6.0. If you see a source saying otherwise, it's almost certainly an old or sloppy listing.

What I actually use them for, and why that changes everything

This is the crux, so I'm leading with it instead of burying it halfway down.

Nearly every review I read of the Studio Max 2 judged it as a DJ headphone, because that's how OneOdio markets it, and because they hired DJ KSHMR to tune it. Soundphile called the tuning "wrong." Tom's Guide complained about muddy, static-y audio. soundandgo gave the stock sound a 2 out of 5. They're not wrong - within their frame of reference. A DJ headphone is supposed to have cannon-fire bass and enough isolation to survive standing next to a club PA. The Studio Max 2 has neither.

But I'm not a DJ. I sit at a desk. I game, I watch films, I take Teams calls, I occasionally edit video. And when you plug these into that exact use case, every "flaw" those reviewers listed suddenly flips into a strength - or simply stops mattering. Their "harsh" treble is my detail. Their "weak" bass means the sound isn't a boomy wall that swallows footsteps, gunfire, and environmental cues in a game. Their missing ANC means nothing to someone sitting in a quiet room.

So read this for what it is: not a review of a DJ headphone. A review of a low-latency wireless headphone for desk-bound and entertainment use. Through that lens, my scorecard looks nothing like theirs.

Design & ergonomics: big, plastic, and I don't care

Let's be honest: this is an almost entirely matte-black plastic product, with metal only in the headband for structural reasons. Look closely and you'll spot mould lines, a detail that belongs on something cheaper than its $189 price. Next to AIAIAI's aluminium-framed TMA-2, the Studio Max 2 looks like the budget option. I note all that, and then I… mostly don't care. These live on my head at a desk, not in a display case.

What OneOdio got right is the part that touches your head: deep, soft earpads that enclose the ear rather than press on it, plus thick headband padding. The outer cups have a faux-vinyl-record texture I genuinely like: it gives the thing some character in a sea of bland designs. The hinges feel tighter than the previous generation, and the included rigid EVA case is a real upgrade over the old floppy pouch (even if it eats backpack space, which, again, I don't care about, since it sits on my desk).

The bit I respect technically: the dual-jack design - 3.5mm on the left cup, 6.35mm on the right - lets you plug straight into any source without an adapter.

On long wear: the cups are big and broad, no getting around it. Clamping force sits in the light-to-moderate range, leaning towards comfort. I can game in them for 2-3 hours straight without pain, but my ears get warm - the sealed pads trade airflow for isolation. That's physics, not a defect. If your room runs hot, have a fan going.

Pro tip: If you have a small head or like a featherweight fit, these aren't for you - they really are large. But if you're used to full-size over-ears (think ATH-M50x and up), the size sits comfortably inside the normal range.

OneOdio Studio Max 2 Review

Sound: where I part ways with the crowd

This is the section every other reviewer used to nail these to the wall. For me it's the most interesting part, because my taste happens to line up with the tuning.

Overall signature: bright, treble-forward, detail laid bare. NOT the bass-heavy V-shape the "DJ" label implies. If you plug in expecting a warm wall of bass, you'll be disappointed in the first five seconds. If you, like me, want to hear every detail and every layer, those first five seconds are a treat.

Bass. This is where I agree with the critics on the description but disagree on the verdict. Stock bass is light, with a gentle mid-bass hump and almost no sub-bass slam. For a DJ or a die-hard EDM fan, that's a cardinal sin. For me, sitting in an FPS, tight bass that doesn't bleed means gunfire, footsteps, and ambience aren't drowned under a low-end rumble. This is exactly why a lot of gamers actually prefer bass-light cans. When I want more punch for an action film, one tap of Bass Mode in the app handles it.

Mids. Tilted towards the upper mids, so voices come through bright and forward - fantastic for film dialogue, voice chat, and Teams calls. The price you pay: vocal body is a touch thin, lacking warmth. Stripped-back acoustic vocals aren't this headphone's strong suit. But for what I listen to daily - games, films, meetings - bright mids are an advantage.

Treble. The most energetic band, and where I have to be honest with you: at high volume, there's a real risk of harshness and sibilance. I love detail, but even I don't crank these to max on cymbal-heavy tracks. High-frequency extension is wide, but it occasionally comes across as coarse rather than smooth. That's a genuine weakness, no spin.

Soundstage & imaging. Sealed closed-back, so the stage is average rather than expansive. But positional imaging for gaming is plenty good - thanks to that same bright tuning and lean bass, I can place the direction and distance of a sound source clearly. Densely layered music can get congested, but in games and films I rarely run into that.

Pairing tips (the most important note in this review):

  1. Wired always beats wireless on quality. A wired connection skips Bluetooth compression entirely - bass tightens, transients sharpen noticeably. If you sit at a fixed desk, just use the cable or the M2 dongle.
  2. Use the app EQ: it's not optional, it's mandatory. Stock is a ~2/5 for picky listeners; dialled in with the custom EQ it climbs to ~3.5/5. I run a custom profile that dips 6–8kHz to tame the edge and lifts the low end slightly.
  3. Android warning: the app ships as an .apk via QR code and gets blocked by Play Protect on install. Annoying. You'll have to allow it manually in settings.

Features: this is the part that actually got my money

If the sound is where I defend these, the feature set is where I just praise them.

Latency - the headline, and my number-one reason for buying. RapidWill+ Ultra-Low Latency 3.0 hits 9ms through the M2 transmitter (a credit-card-sized 2.4GHz dongle). This isn't a marketing number - Push Patterns measured it with an impulse test in Ableton and found it sitting almost directly on top of a wired reference. For games and films, 9ms is invisible - lips sync to audio, gunfire syncs to muzzle flash, none of that off-putting lag that normal Bluetooth headphones suffer from. This is exactly what I needed, and it delivers. There's even a dedicated Gaming Mode to squeeze latency further in Bluetooth mode.

To be fair: the dongle runs on the 2.4GHz band (shared with Wi-Fi), so in theory there's interference risk in a crowded RF environment - but at my home desk I've never hit it once. The trade-off for that stable low latency is reduced range, now ~10m (the Max 1 managed 20m). At a desk, 10m is overkill.

Battery. ~120 hours over Bluetooth. I've forgotten the concept of charging headphones. Fast charge gives ~2.5 hours from a 5-minute top-up. The port is generic USB-C - no proprietary cable, a clear plus.

Multi-device. Dual Device Connection is on by default - I jump between phone and laptop without re-pairing. A small thing, but you feel it every single day. In total there are four connection modes: M2 2.4G dongle, Bluetooth 6.0 (with LDAC for Hi-Res Wireless), wired 6.35mm, and wired 3.5mm.

Noise cancelling. No ANC - just a Monitoring (transparency) mode. For someone in a quiet room, that's a non-issue. But if you plan to use these on a plane or train, skip them: passive isolation is only moderate.

Pro tip: If you use LDAC for Hi-Res Wireless, accept that range drops noticeably (that's a property of LDAC's high bitrate, not a fault in the headphone). Sit near the source → LDAC; move around the house → SBC/AAC is more stable.

Pros and cons at a glance

What keeps them on my headWhat I've chosen to live with
9ms invisible latency - games and films sync perfectly, basically wiredTuning won't suit bass lovers or anyone needing a neutral sound
~120-hour battery - I've forgotten charging existsSibilance at high volume; you'll want to EQ the treble down
Bright, detailed sound that suits games, films, voice - strong imagingApp-dependent EQ; Android app blocked by Play Protect on install (annoying)
Dual Device + 4 connection modes + Gaming ModeBig, warm ears after 2–3 hours; bulky case
~$189 for this tech package is a stealNo ANC, moderate passive isolation → not for planes/trains
Fast charge, USB-C, dual-jack into any sourceAll-plastic build with visible mould lines - not premium

Note: this table is deliberately weighted. I recommend these, so the pros are the anchor and the cons are things I've weighed up and decided I can accept.

Verdict: buy them, if you buy them for the right reason

The Studio Max 2 proves something I've learned after years of listening: a product isn't "good" or "bad" in the absolute; it's good or bad for whom, doing what. The reviewers who scored these low weren't wrong; they just tested them on the court where they're weakest (DJ and pure audiophile use). I tested them on the court where they're strongest (gaming, entertainment, latency) and they win.

OneOdio nailed the genuinely hard part - 9ms wireless with 120-hour battery for under $200, a combo with almost no competition at this price. They fell short on the supposedly easier part: the stock tuning. But since the in-app EQ rescues most of it, and since my taste already leans bright-and-detailed, I don't consider that a dealbreaker.

Buy if: you sit at a desk, game, watch films, take online calls; you hate latency and hate cables; you like - or at least don't mind - a bright, detailed sound; and you're willing to spend 10 minutes tuning the EQ once.

Don't buy if: you need a neutral monitoring headphone for mixing and mastering; you love bass; you need ANC for planes and trains; or you want plug-in-and-it-sounds-great-immediately without touching an app.

For me, in my exact use case, it's an easy yes.

Where to buy: OneOdio Studio Max 2 | 9ms Ultra-low Latency DJ Headphones Tuned by KSHMR. Use code Gurugamer at checkout for 15% off.