At TGA a week ago, PUBG's developer uncovered a new map to join its selection of maps in the game. They also revealed that it would be a snow map, which we have been waiting for for a long time. On the same day, PUBG was additionally released on PS4, about 1 year right after its presentation on Xbox One. However, this news seems to be overshadowed by the fact that Fortnite was having a new season and CoD Blackout was experiencing a new update. It leads to a question: Has the time for PUBG passed?
Let's throwback a little bit
How about we throwback to 1 year prior, when PUBG was large and in charge. At TGA, it's developer uncovered that the game was, at last, leaving Early Access, going to the first official version, and bringing its maps in beta servers to popular. Yet they didn't know that was the start of a challenging year.
As far back as that time, Fortnite was the biggest opponent following PUBG. If you somehow happened to experience a round of either the games consecutive, you'd likely laugh at the possibility of these 2 being considered each other's copy. They were all different, except for the only similarity is that the winner takes it all. While PUBG focuses more on shooting experience, Fortnite has a different vibe of a friendly, casual game for those who prefer constructing stuff. This was also the time when Fortnite started to become a real bomb. And then, after Drake played and streamed the game, its popularity skyrocketed and it became one of the most fast-growing game at the time.
Also, what was PUBG doing as of that time? They release Miramar, a map that was quickly under fire. This map was excessively difficult to move around, it didn't have too many safe houses; it was overly not the same as the center PUBG vibe that helped it become a great game over the vast majority of last year. The fresher maps also had their own issues. PUBG additionally launched its Xbox One adaptation in late 2017 in a not-so-good experience, not even close with the PC version. Though, this adaptation finally improved, especially in its control system.
In any case, PUBG was flooded with many problems, including cheating. In August this year, PUBG Corporation commenced a campaign called "FIX PUBG" with an end goal to tackle every one of the problems gamers had—from character improvement to enhancing the server tick rate. And it seemed like the developer was really serious about it.
After 3 months, the battle on the game's issues finished, however, a portion of the progressions guaranteed was left unaccomplished. On the campaign site, plenty of guarantees for the 3-month timespan was still gray out, set apart as in-advance. No doubt, all the "fixes" were excessive to achieve in such a short, some month timespan. While FIX PUBG as a battle was a half-failure, it urged its developer to be progressively straightforward with its customers about the situation of the game, which it ought to have been long ago.
With its new PS4 adaptation, one big question is will it follow in the Xbox One version's footsteps or learn a lesson from it. The outcome seems a little...confusing: the game feels quite nice on PS4. It is anything but a failure like the Xbox One variant, regardless of whether it's as yet not the perfect platform to play. Indeed, the control system is impressively better, it's as yet awkward. A few animations though reminds of the PS2 time. Nevertheless, Fortnite and CoD Blackout are doing way better with console and PUBG may just stick with its PC version.
The arrival of Vikendi
Vikendi is the hotly anticipated winter map, and it looks great. The map has its very own camouflage suit right at the beginning—something that took a long time to go to the map Miramar. Vikendi is significantly more complicated than any of the game's previous maps. Its size is between the majority of the game's maps at 6x6, meaning it is not very enormous nor excessively small.
Its details are good. Strolling or driving in the snowmobile in the snow will leave tracks, yet they will vanish after that. Walking on snow will make significant and lively noise, making the game more interesting.
Early responses to Vikendi appear to be to a great extent positive as well. On PUBG's forums, players energetically have been discussing the map's new ability and most of all: it's a decent map. While Sanhok and Miramar were both under fire just right after being released, Vikendi is doing pretty well and is gaining some love already.
PUBG Corporation, finally, is by all accounts tuning in to its customers, tackling what should be tackle though it did take some time to do it. That stretches out to the plan of Vikendi, as well, a new, promising map that is larger than Sanhok yet littler than the other 2, which makes for an ordeal that is an excellent combination of strategy and intensity. Its environment also adds a great impression on how we experience and interact in the game itself, which is great.
Be that as it may, even with PUBG's great achievement—a wide selection of maps—there is definitely something we have to admit about them. They never change, except for when gamers have complaints about the absence of structures or something. They never did surprise us a little bit. The maps, as they are the point at which they enter the beta servers, remain just the same completely. PUBG isn't playing around and make funny or interesting changes as their opponent such as Fortnite.
It's a disgrace, as well, because notwithstanding the decent variety of maps, I just want there was some amazement anticipating me in PUBG. Maybe PUBG should be more ready for changes and bring new experiences more frequently to gamers besides a new map. Of course, Vikendi is a promising map yet somehow it will maybe finally have some issues that disturb gamers or just become another sterile map. However, we can still enjoy it, at least for now.