As we reported before, Call of Duty Mobile is slated for an early October release, and now, it seems that Android users will be able to enjoy the game in 60 frames-per-second, provided they have a sufficient device, of course. The news was announced during Unite Copenhagen 2019, where Gamedev engineer Anton Syniavskyi and Samsung Electronics engineer Kim Jungwoo talked about the journey of bringing this acclaimed FPS franchise to mobile.
This impressive achievement was made possible because the team has opted to use the Vulkan graphics standard. For those who don’t know, Vulkan is basically an application programming interface (API) that’s highly optimized for the majority of mobile platforms.
Call of Duty Mobile is scheduled to come out on the 1st of October on both Android and iOS, bringing with it a battle royale experience in addition to the usual gameplay modes such as Team Deathmatch, Gun Game, Search & Destroy, etc. The game will also feature various weapons and maps from many other entries in the franchise, from Modern Warfare to Black Ops. Familiar characters such as Simon “Ghost” Riley, Alec “Remember the Numbers” Mason, or John “Soap” MacTavish are expected to make a return as well.
The gameplay, meanwhile, is pretty similar to the early COD games. You will have to gradually unlock new Operators as you progress, each of whom comes with their own unique abilities. The battle royale mode, meanwhile, sports a huge map containing plenty of fan-favorite COD locales, allowing players to battle it out across land, air, and sea to see who can become the last one standing. For more information, check out our gameplay preview here.
Call of Duty Mobile is currently up for pre-registration on both Google Play and the App Store, so if you want to grab it as soon as it is available, head over to those stores to check out the game right now.